I recently found myself diving into the whole Nintendo Switch 2 saga. You know, the one that’s all the buzz with its Nvidia DLSS support. I’m not even sure why I care, but there’s something oddly fascinating about it. So yeah, DLSS — which, by the way, is Nvidia’s big fancy AI magic for making graphics look snazzier without melting the console. Go figure, right? But here’s the kicker: not everyone is on board.
Apparently, DLSS is just sitting there in the developers’ toolkit like an ignored birthday cake. And yeah, some big shots like Nintendo aren’t even using it for their hit game, Donkey Kong Bananza. The folks at Digital Foundry, bless their nerdy hearts, are scratching their heads over this.
Switching gears — ha, see what I did there? — the buzz in the grapevine is about some bumps in the performance road. Those poor Switch 2 developers are sending out SOS warnings that Donkey Kong Bananza might hiccup a bit during playtime. Maybe it’s some ancient magic in its code or just plain old stubbornness from being in production for ages.
Even so, it’s not all doom and gloom. The game relies on AMD’s FidelityFX Super Resolution. Kind of like DLSS’s lesser-known cousin with a fancy name. Something about reducing aliasing too. Don’t ask me how it works; it just does. And Mario Kart World? Nope, no DLSS either. Kind of expected more from Nintendo’s golden child. Real HDR support also seems like a distant dream on this one. Sigh.
But wait, there’s more! (or not?) Metroid Prime 4: Beyond could bring the DLSS party. But who knows? It’s like waiting for a bus without a schedule. Maybe it’ll come. Maybe I’ll just walk.
I get my updates through Tom’s Hardware — not like I’m livin’ and breathin’ this stuff. Their newsletters are a lifesaver when I bother to open them. So, if you’re into all this geekery, go click that Google News follow thing. Or don’t. Up to you.