2XKO is set to introduce an offline mode where all champions will be unlocked, an announcement that has probably got tournament organizers everywhere breathing a sigh of relief. This move is directly aimed at supporting grassroots tournaments, allowing organizers to run events without the hassle of unlocking champions across multiple accounts.
The news came out during a community tour in France earlier this month. During a Q&A session, Tom Cannon, the executive producer of 2XKO, pondered aloud about how much he should unveil but then seemed to throw caution to the wind. “Yeah, why not,” he said, before detailing the new mode.
“I totally get it; setting up multiple stations during a tournament can be a real headache. We don’t want organizing a tournament to feel like a marathon. So the idea is you could run a tournament offline without jumping through hoops just to unlock champions,” Cannon explained.
“So here’s the scoop: you can play the game offline! Hope I didn’t spoil anything there,” he chuckled. Tournament organizers can enjoy all champions unlocked without the tedious grind. Granted, it won’t include all the game content—keeping skins active offline is tricky—but you’ll be good to go for the tournament action. That’s our draw.”
He went on to add, “We’re really keen on supporting grassroots tournaments, so we’re looking forward to feedback on how it goes and any features that could help.”
For those deeply involved in competitive fighting game events, this is a substantial benefit. An always-online fighting game inherently presents challenges, requiring stable internet connections, which can be both costly and logistically challenging over a multi-day event. Plus, not having to spend hours unlocking characters on multiple 2XKO accounts is a huge bonus.
The announcement, however, leaves some questions up in the air—primarily concerning the interaction with Riot Games’ Vanguard Anti-Cheat system. Vanguard operates at kernel-level access the moment your PC boots up and can’t be disabled while playing Riot’s titles, like League of Legends or Valorant. This offline tournament mode could potentially conflict with Vanguard’s purpose if it’s launched through the same Riot Games launcher as current 2XKO Alpha Lab tests.
We’ve reached out to Riot Games for clarification but haven’t received a response at the time of publishing.
Even so, this offline mode is an exciting prospect for the dedicated core of the game’s community willing to travel and compete in live events. It’s worth noting, though, that this feature is likely to be exclusive to certified tournament organizers rather than the average player. After all, as a free-to-play game, 2XKO does need to sustain itself financially.
For now, we wait on further updates about this offline mode. What are your thoughts on this development? Share your opinions with us below!