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So, get this. Palworld, which I’m sure you’ve heard of, just rolled out its v0.6.4 update. I mean, they barely caught their breath from the last patch. Pocketpair threw it out there in early 2024 (or was it ’23? Whatever). Anyway, it’s playable on almost anything—from PS5 to your PC. But they’ve hit a snag here and there.
Yeah, so there was this PS5 bug, right? It’s been driving folks bonkers. A bunch of save data just vanishes into thin air. How does that even happen? A lot of people were like, “Seriously?” Lucky for us, it got fixed back in the v0.6.2 update—they sent that out early July-ish. Hallelujah! PlayStation 5 users aren’t ripping their hair out anymore.
Oh, and I stumbled across this tweet (no idea why I was on Twitter then—maybe just boredom?) where Pocketpair dropped the patch notes for this update. The game’s now got a new Moon Master version—it’s like the ninja boss we didn’t know we needed. But, oof, you have to grab this Celestial Sigil [Master] thing first to even blink at the new boss.
Flip back for a sec—where was I? Right, new mechanics! Expeditions are apparently cooler now. Toss your best Pals into the fray, and bam, more goodies, not less time. And no more accidental Pal smackdowns—some bug fixes sorted that nonsense out. I can almost hear the sighs of relief.
Speaking of relief, v0.6.4 ushers in a dungeon drop-off for your items and Pals if you bite the dust. I mean, losing stuff in those Terraria dungeons was beyond annoying. And a side note: Pals used to vanish from the dimensional storage. Fixed! Imagine stuffing a turkey for hours, only for it to disappear. Okay, maybe not exactly the same, but you get me.
Anyhow—I lost my train of thought again. Bug fixes are like the name of the game here. From disappearing Pals to broken mission progress—Pocketpair’s been zipping up the loose ends. Oh, and a classic move, they adjusted pricing, because why not, right? Legendaries have better drop rates now, but will they ever beat my gacha luck? Here’s hoping.
Also, folks tuning in for the first time, the game came out of the gate using Unreal Engine 5. Fancy, but they’ve probably been wrangling it like a wild horse. Major kudos, honestly. I’d be in a puddle of confusion.
Alright, I’ve rambled long enough. If you’re a Palworlder (is that a thing?), the future sure looks intriguing with these updates. Or not. Who’s to say?
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There you go!