2021’s Lost in Random—yeah, not a roguelike, but I’ve always kinda thought, wouldn’t it just mesh with one? I mean, that crazy world, dice-rolling and smackdown action. Perfect roguelike stuff, right? Makes sense if you think about it.
So, I was chatting with Martin Storm, you know, the big-shot director for Lost in Random: The Eternal Die. And he was like, “Roguelike for Lost in Random? Heck yeah, let’s switch it up,” during a chat we had over video. I’ve gotta say, that’s how things kick off sometimes—casual, but with a spark.
The Eternal Die takes you for a spin, stepping into the shoes of that pesky antagonist from the first ride, Queen Aleksandra. Oh, and Fortune, her dice buddy, tags along as you dodge through these wild, ever-changing levels. It’s like they’re caught in some kaleidoscopic artifact that’s got them on their toes. Doesn’t it just scream chaos? Ha.
Storm kept mentioning how it all just clicked—a match made in gaming heaven, or chaos, rather. They went small, like really tiny at the start, because who needs a huge team, right? Their instruction? Go roguelite within the Lost in Random mayhem but throw in some action and battle. Yup, there it is.
Remember Even from the first game? She had all the time to loaf around Random Kingdom. Not anymore, buddy. The Eternal Die is like—bam, bam, bam! Boss fights are where the plot pops up, right in the middle of intense runs. Definitely sensing some Hades vibes there, and Storm didn’t shy away from praising them folks at Supergiant Games. Apparently, they’re wizardlike in merging tales with gameplay. Kudos to them, honestly.
Stormteller Games is who cooked up The Eternal Die. Different crew than the first game, but with half the new squad being old-timers from the original, it’s an interesting blend of new and nostalgic. They nailed keeping that quirky essence—a little bit of madness and some unique flair.
Future of Lost in Random? Mum’s the word, but Storm teased more goodies for The Eternal Die, so hang tight and keep those eyes peeled for updates. It’s like waving a carrot but not letting you munch on it yet. You get the drift.