Alright, so I stumbled into this PAX East 2025 thing—kind of a massive game fest, honestly, never been to one quite like it. And there it was: “Perfect Tides: Station to Station” by Meredith Gran. Look, I don’t usually go for point-and-click games, something about all the pointing and clicking (makes sense, right?), but this one – it caught my eye. Maybe it was the buzz or maybe I was just tired… who knows.
So, here’s this game. You control Mara, this 18-year-old writer trying to make sense of the chaos of adulthood. Haven’t we all been there? You’re roaming around a big city, having conversations, collecting ideas like they’re Pokémon or something. It’s weird and cool all at once, like, people and places become these little items you use to talk to other characters. It’s kinda RPG but also not… my brain hurts trying to explain it.
Oh! And the navigation. Simple enough, except for this part where I got totally lost. Like, hello, where’s the GPS? But I’ve gotta say, the way you talk to NPCs – just bringing up random topics like you’re at a party with strangers, which ironically, Mara is. I mean, trying to find this party without even knowing the host’s name felt so painfully real. Who’s with me?
And here’s the kicker, there’s decision-making. Like, what you say affects Mara’s character growth and the ending or something. I’m guessing I rushed it a bit – lessons in party-crashing maybe?
The game’s story, though, oh man, it’s like Meredith pulled it from some corner of everyone’s angsty teenage years. Almost surreal in its relatability – a journey through a year of ups and downs, over on Switch and PC when it finally lands. Keep your eyes peeled for it, if you’re into existential teen drama in pixel form. It’s coming… eventually.