So, I’m thinking about Hideo Kojima—yeah, that guy from the gaming world who’s practically legendary at this point. His take on team sizes in game development? Fascinating, to say the least.
Picture this: Kojima’s chatting at some press thing—Dexerto caught the scoop—and he’s all about these smaller teams. He gets super jazzed about this game, Clair Obscur: Expedition 33. Ever heard of it? Yeah, me neither, but it’s apparently made by a lean crew. Like, 30 folks kind of lean. But then, surprise! The credits roll with hundreds more from outsourcing. Who knew?
Anyway, Kojima’s reminiscing about the good old days when it was him and, like, five other people. “You could do everything yourself,” he sighs. Oh, the nostalgia! Not that I was there, but I can imagine. Now he’s like—crazy big teams mean more delegation, less control. Which kinda makes sense, right? I mean, ever tried to coordinate a group project? Multiply that by 100. Yikes.
He’s got a soft spot for Sandfall, though. Says their tiny squad—33 people and even a dog in the mix—is his sweet spot. Can you blame him? It’s like trying to build an empire with a handful of dedicated folks. Big dreams, little team. How poetic is that?
And hey, here’s the kicker: making something immense with a tiny group is “kind of a war,” he says. Pretty sure he’s onto something there. Grand visions in tight spaces. Like fitting an elephant in a Mini Cooper. Not that I’ve tried. Anyway—wait, was I talking about cars? Never mind.
You get the point, right? Game making, creativity, all tangled with team sizes. Kojima’s world, folks. Never a dull moment.