Alright, let’s get into this. So, here’s the deal: There’s this game, “There Are No Ghosts at the Grand.” Wild stuff, right? It’s like, part mystery, part renovation, and somehow, part musical. Yeah, I know.
So, picture this: You’re some young American lad, Chris David, and suddenly, surprise! You’ve inherited The Grand—a crumbly old hotel on the British coast. Lucky you, I guess?
But here’s the kicker. You’re not just fixing the place up with, wait for it, talking power tools. I mean, what? Anyway, by day you’re painting and sanding, making the place look halfway decent. You know, enough to fool the eye. But by night? Things get a bit creepy. There’s something—let’s say, “uninvited”—lingering.
The tools you use aren’t your usual hardware store find. You’ve got stuff like a furniture cannon. Yeah, a cannon. You’re blasting your way through renovations with things that sound like they belong in a sci-fi flick. Missing spots? No problemo. Slap some paper and paint—call it a day.
But here’s where it gets freaky. Only got 30 days and nights to pretty things up. And when the clock stops, well, let’s hope you’re ready, cause something’s coming. Cue ominous music.
Helping (or maybe hindering?) your cause is Robert C MacBrushy. Imagine if Clippy had a rival who cared about DIY and ghosts. He’s your guy. He’ll guide, judge, and probably banter.
And hey, unexpected twist here: you’re only fixing stuff in daylight. Nighttime? You’re on ghost patrol. Chris has more up his sleeve than just renovations—secrets, blueprints, phantom footsteps. Yeah, it’s that kind of hotel.
Let’s not ignore Mr. Bones, the cat. Daytime, he’s just a furry pal. Nighttime? Might be an Australian sage with a hidden agenda. Voices opinions with a purr and sarcasm. Who knows if he’s on your side?
The town? Oh boy, Kingswood-on-Sea is not your typical seaside escape. Explore and discover if you’re brave enough. Rusty scooters, forgotten minigolf, hidden treasures—sounds like a perfect day out, right? Just don’t linger after dark—unless you’re fine with, you know, encountering “things.”
In the end? It’s about puzzles, haunted furniture, catchy ska songs, and maybe a bit of existential dread. Who doesn’t want more of that? It’ll be on Xbox and stuff in 2026. Keep your eye out. Maybe.
And yeah, before you ask, still no idea what’s with the furniture cannon.