If you’re on the hunt for a single-player action RPG that echoes the intense experience of Elden Ring, you might want to explore The First Berserker: Khazan. Developed by Neople, this new Souls-like game is drawing attention and is worth your time. Before diving into The First Berserker: Khazan, it’s helpful to understand how its difficulty stacks up against that of Elden Ring.
While The First Berserker: Khazan offers more flexibility in terms of difficulty levels, it closely mirrors the challenge presented in Elden Ring’s notoriously tough Shadow Of The Erdtree DLC. Thanks to its intricate progression systems, players can find ways to surmount the demanding difficulty spikes that this game presents.
Let’s delve into how The First Berserker: Khazan compares to Elden Ring, especially in terms of difficulty with both its main game and the Shadow Of The Erdtree DLC.
Challenging Bosses That Rival Shadow Of The Erdtree
Elden Ring’s combat isn’t easy, given the vast range of weapons, spells, and equipment at a player’s disposal. Often, players find success by specializing in a weapon or playstyle to suit any scenario. Although The First Berserker: Khazan may have fewer weapon choices, you’ll need to master a mix of offensive and defensive techniques to tackle the formidable enemies, known for their hefty health bars and limited openings for attacks.
Therefore, if you’re not quick to merge your offensive and defensive skills to seize counterattack opportunities, you’ll find the major enemies and bosses in The First Berserker: Khazan just as challenging as those from Elden Ring’s Shadow of the Erdtree DLC. That’s saying something, given the DLC’s difficulty has been hotly debated even among seasoned Soulsborne aficionados. However, despite serving as serious challenges in the game’s linear progression, the bosses in Khazan also offer chances for skill enhancement through its generous progression systems.
Generous Progression Systems vs. Elden Ring’s Rigorous Upgrades
In Khazan, the currency called Lacrima is akin to the Runes in Elden Ring, needed for attribute enhancements. In both titles, if players die, they drop this currency and must reclaim it, or it’s lost permanently. However, Khazan is a tad more lenient with Lacrima than Elden Ring is with Runes.
If you perish during a boss battle in Khazan, your Lacrima is conveniently dropped outside the boss arena for easy retrieval. Plus, you earn extra Lacrima depending on how much damage you inflicted on the boss, which lets you gradually upgrade even after unsuccessful attempts.
Beyond the typical attribute upgrades familiar to Elden Ring and other FromSoft titles, The First Berserker: Khazan boasts multiple permanent progression pathways. These include various options to enhance your weapons and armor, as well as both character and weapon skill trees.
When facing the major foes and bosses in The First Berserker: Khazan, the early game difficulty is on par with the contentious challenge posed by Elden Ring’s Shadow Of The Erdtree DLC. However, as you broaden your arsenal and skills through various progression paths unlocked in the game’s main and side quests, you’ll find the difficulty curve becoming more manageable.