Carrier Deck from Ultimate Games tossed me into real-time chaos – think of managing an entire airstrip while juggling flaming sticks. I might be exaggerating, but still. It’s like you’re the Air Officer on a CVN-76, smack dab in the middle of a warzone. Yeah, you gotta handle all things aircraft – like, all of it. Speed’s your only friend here, but maybe it’s not? Whatever, my mind was racing, kinda like those jets.
Jumping into the game, you’re managing flight ops on this enormous floating city. Missions pop up: fuel a jet, launch it, land it – all under a ridiculous countdown. They’re throwing complexity at you faster than a cat on caffeine. Eight regions each scream a new set of tasks at you. Middle of the night turbulence and more chaos. Fun, right? Sort of, if chaos is your jam.
But here’s the kicker. The tutorials? Ugh. They’re as clear as mud during a rainstorm. I wasted ten minutes on a mission ’cause the instructions were, well, missing in action. When you finally crack the code, the controls feel like trying to turn an uncooked noodle into origami. Seriously.
Oh, the PlayStation 5 port – don’t get me started. It’s like trying to fit a square peg in a round hole. Every action is an epic saga involving more steps than walking to Mordor. To intercept an enemy, you click a radar blip, summon the right plane—an absurd mini-menu marathon. Just hit the radar and make magic happen, but nooo. Order matters, or you get nada. Slows you down like a snail on crutches.
Visually, it’s blah. Same carrier, every mission. Monotony sets in faster than a toddler spotting a candy jar. The UI clings to a mouse-pointer feel – just awkward on consoles. Instead of using the directional pad, you end up spinning the camera. Like, what gives? Music sorta jams like a dive bar band, which oddly, kinda fits.
Oh, trophy hunters! This one’s for you. It’s trophy-palooza with a Platinum seal. It’s like collecting coins in a vintage arcade. Tackle missions, earn stars, don’t forget unloading pallets. Loads of patience will get you there.
So, Carrier Deck’s potential? It’s decent. Missions aren’t too shabby, but the delivery stumbles. Confusing goals and button-mashing madness morph gameplay from fun to “make it stop.” Sure, die-hard naval fans might dig it, but otherwise? Meh. If the console fit better and the learning curve was less Everest, maybe smoother sailing. It’s $11.99 on PS5. PS4 version’s out too, same damage to the wallet.
And yes, thanks to Ultimate Games for the gaming chaos on PlayStation.
P.S. No idea why you’d want to play this on repeat unless you’re a glutton for punishment. Or love airplanes. Your call.