Okay, here’s the deal with this game, Mafia: The Old Country – just dropped on PC and consoles. And it’s rolling out… kind of slowly, I guess? I mean, it’s not tanking, but it’s not blowing up like its older siblings. Noticed this odd thing – it’s kind of trailing behind previous Mafia games, like a little brother trying to catch up on family game night.
Okay, so backstory time. They first talked about this game way back in August ’24, and now it’s finally out as of August 8, 2025. It’s on PlayStation 5, Xbox Series X/S, and yeah, for PC too. Got a “Strong” rating, whatever that means. Scored around 77 on OpenCritic, which is like a high B average, right? Though some folks are saying it’s not pushing the envelope—you know, playing it safe with the familiar story-driven, action format.
Oh, and here’s a fun tidbit—over its first weekend, it hit a peak of just over 35k players on Steam. Like, on a Saturday, the height of gaming traffic, right? But Mafia 3 had like, almost 48k back in ’16. And get this, The Old Country slipped to third place on Steam’s Top Sellers. Guess it shows we’re in a pretty chill season for game releases. Timing, eh?
So, it turns out this game doesn’t have quite that knockout punch just yet. Speaking of which, Steam showed about 186,000 copies sold in the first 36 hours. My head spins with these numbers, but it seems “optimistic” projections have it selling up to 700k in the first week. That’s if you’re a glass-half-full kind of person.
Then there’s this whole debate about sales numbers—how does PC play into that mix? They say about a third of sales might be PC-based for a game like this. Oh, and the PlayStation Store reviews—yeah, there’s only 4,000 of those so far! Makes you wonder how that stacks up against total sales. Something about a review-to-sales ratio of 0.01, which frankly feels like magic mathematics to me.
Anyway, the point is, it’s under a million in total sales, which in game land, considering the massive Mafia legacy, feels… well, on the lighter side. Unless it hits 1.76 mil in sales, it’s kinda hard to tell if they’re rolling in profit yet. There’s so much mystery around their development costs too, with no real clear figures about what all went into making this game.
In short, Mafia: The Old Country is out there, trying to make its mark among its popular predecessors. It has this legacy to uphold, but whether it will break even—gamers and analysts alike are just waiting and watching. Weird feeling, isn’t it?