Bloober Team — they’ve always been wizards with the eerie, right? Their games look fantastic, but if you were hunting for something with more action, well, before Silent Hill 2 Remake, not much scratched that itch.
Now, enters Cronos: The New Dawn. I mean, this game — it feels like it’s tailor-made for folks like me who prefer facing spooky creatures head-on rather than running like a rabbit in headlights. Can’t say I enjoy the pure terror without a bit of fight in me.
So Cronos has been swirling around in the action-horror circles since day one. Why? Probably because the combat seemed to scream Dead Space at first — or did it? Who knows. But it evolved into something way cooler.
Here’s the kicker — enemies can merge, like literally fuse together during a fight. Picture this: you’re mid-battle and suddenly, bam, things get tougher ’cause some ghoul decides it needs a power boost from another. It’s like, could you not right now? You’ve gotta think strategically about where every fight goes down. Seen the latest gameplay? Dead bodies on the ground are an all-you-can-eat buffet for surviving foes. Lure them away, or they’ll gobble up health boosts and new attack powers. Tactically nightmarish, in a good way.
Now, about the resources — they’re scarce. Bloober chatted about this being a survival horror, not an action sprint. Running around all guns blazing isn’t the vibe here. It’s smart. It’s cautious.
Yeah, so earlier, we had a chat with the brains behind this madness. They shared thoughts on stepping more into action yet keeping their beloved horror roots. What a mix!
Oh, and release? We’re still not in the know about the exact drop date, but it’s supposed to frighten and fight us come fall on PC, PS5, and Xbox Series X/S. Stay tuned.